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Strangers in a strange land walkthrough text
Strangers in a strange land walkthrough text










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If you are away for a week, your rating won't change at all. If you are successful at a certain score level for long enough, you earn a new rank much like in judo or other systems, and rankings exist at every 100 point plateau so everyone has goals to shoot for both personally and competitively with others. 1/120th will be equal to the score on that day on each of the two puzzles, from 0 to 3000 depending on your result. 59/60ths of tomorrow's ranking will be equal to 59/60ths of today's ranking. While this can give a score for one day, the way to make it a true ranking system is that only a fraction of that day's points counts for your next ranking. Anything else is scaled based on its position relative to these two times through a formula given on the main page. The best time is worth 3000 ranking points. After the day is over, all the times, including solvers who opened but didn't finish the puzzle, are considered to calculate a median time and a best time. Basically, every day solvers get access to a puzzle (since Dec. However, Croco-puzzle has a very interesting ranking system that is (relatively) easy to understand and seems to be a good basis for a puzzle league/ladder system. I've avoided the site for awhile because A) there is a huge language barrier since it's all in German, B) I suffer from puzzle-snobbery, the puzzles are computer-generated and many, like a CG Hitori, leave me with as much "joy" as you'd expect, and C) a general dislike of online solving of any form, because applets rarely give me the freedom paper does to notate puzzles in a good way and I want to practice for live competitions, not learn bad habits from a particular applet. Well, the German site Croco-puzzle was brought to my attention by Stefano. Even these rankings require solving one or two hour tests on weekends and don't extend to other settings or other sites well since the formula at play is hardly transparent.

strangers in a strange land walkthrough text

(Aside: an excellent " Puzzles and Chess" competition by Nikola Zivanovic is running this weekend and will be open for another 5-6 hours so do head over there to print out the puzzles for later if you can't find time to compete).

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I happen to be leading the sudoku list despite sitting out many tests (I simply don't love sudoku the way some do) and am tied at the top of the puzzle list right now with Hideaki Jo Ulrich Voigt is in third after a poor Flip test - otherwise he'd probably also be essentially tied with us since we are often seconds apart on an hour plus test. Right now, Logicmasters India is making rankings based on their sudoku and puzzle tests.

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A long time ago Cihan Altay tried to keep this up, using live and online tests for rating points, to give a top list, but this stopped just as I was starting to compete. I'd like to get back to advising him on that sometime soon, and then implementing it in a printed book or two so that solvers could solve a classic sudoku and know, based on a percentage of a goal score, how well they are doing relative to other solvers.īut on the broader topic of rankings, with so many online sites and live tests, there is not much out there.

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Sudoku is hard to rate, since most computer solvers don't approach the puzzle like a human does, but Wei-Hwa experimented with writing code to do this before the WSC and his results seemed pretty good at mapping human times. Nikoli does this on some of their puzzles (more types online than in print) and beating the "expert" time is the goal I tend to have when solving on paper, and I note if I beat it by 2x or 3x or such with double or triple circles of the time. One thing to start such ratings out, at the individual puzzle level, is simply time goals applied to printed puzzles. ) have such numeric systems at play and it gives a concrete measure and goal (increase that number) for competitors.

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At the WPC I had a good conversation with Stefano Forcolin of Italy about how to turn competitive puzzling into a true sport, particularly with regards to having a ranking system that could tell people where they stood at different levels of performance from local/school competitions to national or international events.












Strangers in a strange land walkthrough text